

Fixed issue where disabling screen flashes was causing a soft lock when playing local multiplayer Added ability to kick local players from online matches as a temporary workaround to bug where controller disconnects can cause a local duck to join If your mod is automatically disabled on linux, set this to true once you've updated it to work! Added 'linuxFix' property to ModConfiguration. Reskins mod is now automatically disabled on linux due to incompatibility (crashes on linux when pressing start on main menu) The weight of the object in your duck's holster is now taken into account (thanks tmob!) Fixed holster locking through equippers not working on clients

Fixed a few synchronization issues with holsters Fixed memory leak with level previews (thanks collin!) Fixed issue with custom level blocks resetting if level is tested before saving (thanks collin, sorry everyone for leaving this bug so long) Fixed issue where complex mod configurations could cause mod hash to initialize with an out of order list, causing two synchronized games to think they had different mods Fixed issue where mod would fail to load first try when code compilation was needed Just a (few) tiny patch(es), more updates should be coming before too long!
